The Wayfarer is the mysterious vessel that travels between worlds and dimensions. The known sections of the vessel has three levels, each arranged in four sections. A flexing cubicle joins the cars together, shifting as the Wayfarer continues its mysterious journey.
Gavin imagines the Wayfarer to be a blend of spaceship, train, and submarine.
Front Section
The front section only has two levels, coinciding with the middle and lower levels of the Wayfarer.
Lounge
The Lounge fills most of the middle level of the forward section. It serves as a common recreation room for the crew, with games of different types available. In the evening, Athian Shile serves drinks and snacks, and teh musical trio of Sigmis, Jyn Hydro, and Cialzax frequently perform songs for the crew.
Athian maintains a small storeroom adjacent to the lounge where he brews and distills various drinks.
Library
On the lower level, Dara Jarzoz maintains the Wayfarer's library. She keeps books, scrolls, and even electronic devices holding information. She documents the vessel's travels and translates anything the crew brings back. The other Wayfarer crewmembers occasionally browse the library for information, but Jarzoz usually works in solitude.
Exercise Room
Also on the lower level, the exercise room serves as a pkace for the crew to work out. Skreenath trains the crew in combat techniques, and
Central Section
Great Hall
The Great Hall dominates the central section's upper level. It serves as the cafeteria for meals, and the crewmembers can usually find snacks even outside of the standard meal times. The Great Hall also serves as the main meeting rooom on the rare occasions when the Wayfarer leadership needs to meet with the entire crew.
Kitchen
A small kitchen is adjacent to the Great Hall on the upper level. It has machines which produce different foods from a mysterious source; when a crewmember joins the Wayfarer, the food-makers will add elements of their native cuisine to the rotation of dishes. The food-makers also provide raw elements for foodmaking (such as flour), and cooks among the crew create their own dishes.
The Center
At the heart of the Wayfarer lies the Center. This room on the middle level contains a dozen mysterious devices, each about the size of a cabinet with a cryptic display on the top. Inactive when the Wayfarer is traveling between dimensions, these devices will activate just before the Wayfarer reaches a new world. The devices display different properties of the world the Wayfarer is approaching, allowing the crew to prepare.
The crew hasn't identified what some displays measure. Some of the factors they have learned include:
Technological and Magical Levels
Number and comparitive strength of sentient races
Conflict level and intensity
World shape and local topology
Air and water quality
Vestibules
On either side of the Center are the Vestibules. These rooms extend outside of the Wayfarer's normal train of cars, but these rooms craete the portals to the various worlds. The Vestibule of Magic (left side) only opens on worlds where magic works, and the Vestibule of Technology (right side) only opens where technological devices can function.
Each vestibule has a pair of closets where the crewmembers keep weapons and tools for exploration — backpacks, sacks, axes for cutting wood, etc.
The Portal opens along the outermost wall opposite the doorway to the Center. THe crew cannot close the portal when the Wayfarer is visiting a world, so someone watches for intruders at all times. If a world is particularly dangerous, the crew can raise a protective force barrier that rises to about four feet high inside the Vestibule to barricade any invaders, accidental or otherwise.
Vault
On the lower level, the Vault serves as a secure storeroom. When the gatherer teams bring back devices they can't identify or potentially dangerous objects, they store them in the Vault. Only a few crewmembers (including Gavin) can open the doors to the Vault.
Storerooms
Two storerooms lie on either side of the Vault. The crew typically stores raw materials in these rooms, such as lumber, scrap metal, or recyclable plastics. They also keep objects they know aren't dangerous in the storerooms.
Living Section
Behind the central section lies the section containing crew quarters.
Standard Crew Quarters
The upper level of the living section is divided into ten equally-sized (about 10x15 feet) living quarters, each with two elevated bunks. The crew uses these for crew who are human-sized or smaller. Most of the rooms have a table and chairs, shelves, and a small space for storage.
Large Crew Quarters
The middle level of the living section has five larger rooms used by the larger beings aboard the Wayfarer. Three are also used by the leadership triumvirate (Qhosero, Isanthe, and Skreenath) as both their quarters and offices. Kraug the Ogre and Chezrub currently ooccupy the other two rooms.
Infirmary
The infirmary lies on the lower level of the Wayfarer. Inside, crewmates can receive treatment for diseases or injuries by Dr. Znovix. Znovix sleeps in the infirmary, so anyone can expect to find him at any hour.
Workshop
Also on the lower level, the workshop holds many tools and equipment used to repair or create objects, from tools to furniture. Gavin is currently in charge of the workshop.
Fabricator Room
Across from the workshop lies the fabricator room. Several devices fill this room, each resembling a large vending machine. If fed the appropriate raw materials, each can create objects in different shapes, but each only works with one general type of material - one fabricator transforms scrap metal into finished metal goods, one carves or reshapes wood, etc. A circular control table in the center of the room allows an operator to select the objects he or she wants to create. A scanner can also read in the shape of an existing object.
Chamber of the Gray Ones
Beyond the living quarters lies the Chamber of the Gray Ones. This room rises to include all three levels of the Wayfarer (the doors on the upper two levels open onto catwalks). Inside, a mysterious device fills most of the room, thrumming with unknown energy. Glyphs and images appear in various places. Gavin (and several other crewmembers) believe the machine is the engine that drives thw Wayfarer.
This room is attended by at least three gray ones - mysterious, gray humanoid beings who monitor the machine. Each appears to be wearing a cloak, and each has eyes that glow a different color. The gray ones' feet also disappear into a radiance.
The gray ones do not communicate with the crew, nor do they let the crew examine the machine. They do not seem to mind if the crew stays near the door to the Living Section, but will raise a force barrier which will force the crew out if they deem it necessary.